Computing
ComputingLogic and problem solving28 min★★★ difficulty

Solving problems computationally across subjects

Computational thinking is not just for computing lessons — it is a way to attack problems in science, maths, geography and beyond.

Part of your national curriculum
  • Algorithms and programming: Understand a range of ways to use technology across the curriculum to analyse, design and solve problems computationally

Lesson overview

What you'll learn in this lesson

Understand a range of ways to use technology across the curriculum to analyse, design and solve problems computationally

Key learning points

  • Abstraction: keep what matters
  • Algorithms outside computing
  • Pattern recognition and simulation

This lesson at a glance

  • 28 minutes
  • 16 parts to scroll through
  • 3 quick checks
  • Marked quiz at the end
  • Gentle pace: short sittings with pauses

Words to know

technologyacrosscurriculumdesignproblems

Scroll down — the lesson carries on below

Part 1 of 16 · Discover6%
1

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Part 1 of 16

Solving problems computationally across subjects illustrationVisual introduction

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Solving problems computationally across subjects

Computational thinking is not just for computing lessons — it is a way to attack problems in science, maths, geography and beyond.

In a nutshell

Understand a range of ways to use technology across the curriculum to analyse, design and solve problems computationally

2

Learning cycle

Part 2 of 16

Learning cycle 1 of 2

Part 1 · Abstraction: keep what matters

A short piece of teaching, then a check to make sure it has landed.

3

Explore the idea

Part 3 of 16

Learn

Abstraction: keep what matters

When modelling population growth in geography, you ignore individual people's names and focus on birth rate, death rate and migration numbers. Abstraction strips away detail that does not affect the answer, leaving a model simple enough to calculate.

4

Reset break

Part 4 of 16

Pause

That's sitting 1 of 4 done

Stretch, get a drink, look out of the window. There is no timer and nothing is counting down — your place is saved, so you can come back in five minutes or tomorrow.

Stop here for now
5

Explore the idea

Part 5 of 16

Learn

Algorithms outside computing

A recipe, a science experiment method and a maths long-division procedure are all algorithms: precise step-by-step instructions. Writing them as numbered steps makes it obvious where a step is missing or in the wrong order.

6

Quick check

Part 6 of 16

Quick check

What is 'abstraction' in computational thinking?

7

Quick check

Part 7 of 16

Quick check

A step-by-step recipe is an example of...

8

Reset break

Part 8 of 16

Pause

That's sitting 2 of 4 done

Stretch, get a drink, look out of the window. There is no timer and nothing is counting down — your place is saved, so you can come back in five minutes or tomorrow.

Stop here for now
9

Learning cycle

Part 9 of 16

Learning cycle 2 of 2

Part 2 · Pattern recognition and simulation

A short piece of teaching, then a check to make sure it has landed.

10

Explore the idea

Part 10 of 16

Learn

Pattern recognition and simulation

Spreadsheets let you spot patterns in exam-style data, and simple simulations (for example a spreadsheet model of a bouncing ball's height each second) let you test 'what if' scenarios instantly rather than doing every calculation by hand.

11

Quick check

Part 11 of 16

Quick check

Why use a spreadsheet simulation for 'what if' questions?

12

Reset break

Part 12 of 16

Pause

That's sitting 3 of 4 done

Stretch, get a drink, look out of the window. There is no timer and nothing is counting down — your place is saved, so you can come back in five minutes or tomorrow.

Stop here for now
13

Challenge round

Part 13 of 16

Game · Sort it

Which of these are true?

Drag each card into the right column. Tap a card first if dragging is fiddly.

True

Not true

14

Challenge round

Part 14 of 16

Game · Recall cards

What is 'abstraction' in computational thinking?

Card 1 of 3

15

Mastery quiz

Part 15 of 16

Marked quiz

End of lesson quiz: Solving problems computationally across subjects

3 questions, marked with the reasoning shown. No timer.

  1. 1. What is 'abstraction' in computational thinking?

  2. 2. A step-by-step recipe is an example of...

  3. 3. Why use a spreadsheet simulation for 'what if' questions?

16

Lesson round-up

Part 16 of 16

Lesson round-up

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Part 1 of 16 · Watch & discover

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    Understand a range of ways to use technology across the curriculum to analyse, design and solve problems computationally

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