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Make something, investigate something, and explain what you found. Every project saves your exact place, so you can stop whenever you need to.

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An open detective casebook with fingerprint cards, a magnifying glass, evidence tags and a footprint, drawn in soft lilac tones
ScienceYears 7, 8About 4 sessions (estimate)Parent checks it

The Detective's Casebook

Train as a detective on an invented practice case — fingerprints, ink, alibis and codes — then weigh the real evidence in a 500-year-old royal mystery.

You'll make: A case file for the practice case: an evidence log, a decoded message, and a written verdict — plus a careful evidence-based verdict on a real historical mystery.

You'll need: A pencil and a notebook or the on-screen answer boxes, One dark felt-tip or ballpoint pen (three different brands is even better), Kitchen roll or coffee filter paper, a glass of water, a saucer, An adult nearby for the ink experiment, No-kit option: ready-made (clearly labelled invented) results are provided

An annotated plan of a snowy mountain habitat with a snow leopard
GeographyYears 8, 9About 5 sessions (estimate)Parent checks it

The Habitat Design Challenge

Design a habitat that fits a real animal's real geography — mountains, seasons, water and all.

You'll make: A range map, a climate graph, an annotated habitat plan or model, and an evidence-based explanation with a trade-off.

You'll need: Paper or card, Your earlier zoo enclosure work (optional)

Animals in a green habitat
ScienceYears 7, 8, 9About 4 sessions (estimate)Parent checks it

Design the perfect zoo enclosure

A zoo has room for one new enclosure. Design it so the animal thrives — and prove it with evidence.

You'll make: A labelled scale plan of an enclosure, a costed materials list and a one-page welfare report.

You'll need: Squared paper or the on-screen grid, Pencil and ruler, Calculator (optional)

A card thaumatrope with a bird on one disc and a cage on the other, beside a sketch of a toy shop
HistoryYears 7, 8About 4 sessions (estimate)Parent checks it

The Victorian Toy Lab

Your imaginary toy shop needs an optical toy that actually works — and an honest answer to who had time to play.

You'll make: A working card thaumatrope, a test log, a toy-shop advert and a 'Who had time to play?' comparison.

You'll need: Thin card (a cereal box works), Coloured pencils, Two short strings or elastic bands, An adult to make the holes, No-spin option: just paper

Family-tree cards on a corkboard beside a paper phone chat and a 1914 map of Europe
HistoryYears 8, 9About 3 sessions (estimate)

The Royal Group Chat

A fictional history app has muddled its royal contacts. Fix the family board, then work out why cousins still ended up on opposite sides.

You'll make: A checked royal family board, an imagined group chat built on real facts, and an explanation of why family ties did not stop war.

You'll need: Paper and pencil, or use the on-screen board, Optional: sticky notes

A handmade paper egg opening to reveal a pocket, next to museum label cards
HistoryYears 8, 9About 4 sessions (estimate)Parent checks it

The Romanov Mystery

A museum has mixed up the labels for a royal object. Solve it — then explain why the man who gave it lost his throne.

You'll make: A solved label puzzle, a paper opening egg with visitor clues, curator captions and a cause-and-consequence explanation.

You'll need: Paper or card, Scissors and glue, Coloured pencils

A Morse code key chart, decoding notes and a handmade four-panel newspaper
HistoryYears 8, 9About 4 sessions (estimate)Parent checks it

The Message Office

Decode a practice message, investigate the date it points to, and produce a four-panel history newspaper.

You'll make: A decoded message, a four-panel newspaper with a map or timeline, and a coded reply.

You'll need: Paper folded into four panels, Pencil

A collage of a Tudor queen with cut-out crown, globe, pearls and a ship
HistoryYears 7, 8About 3 sessions (estimate)

Tudor Costume Studio

Design a royal portrait whose objects send a message — just like Elizabeth I's painters did.

You'll make: A labelled portrait design (drawing, collage or paper costume), designer captions and an explanation of what a portrait can and can't tell a historian.

You'll need: Paper, coloured pencils, or magazine scraps for collage, No dressing up needed

A hand-drawn atlas of moonlit rooftops and chimneys with a cello
Cover of Rooftoppers
EnglishYears 7, 8About 9 sessions (estimate)Parent checks it

Rooftoppers: The Story Atlas

Map the novel's world — its places, images and changes — and explain how Rundell makes setting matter.

You'll make: An illustrated story atlas, an optional book-nook design and an illustrated feature with a sustained explanation.

You'll need: Your own or a library copy of Rooftoppers, Paper, coloured pencils

Record sleeves with abstract poem artwork on a table
EnglishYears 7, 8, 9About 8 sessions (estimate)Parent checks it

The Poetry Record Label

Launch a label for six real poems from different centuries and voices — then release one of your own.

You'll make: A curated anthology of six published poems with visual identities, annotations, a developed comparison and one original poem with commentary.

You'll need: An anthology or library poetry collection, Paper, colours

An atlas open at the Rift Valley and Kerala
GeographyYears 8, 9About 6 sessions (estimate)Parent checks it

Two Places, One Brief

Make an exhibition comparing two real regions — without falling into stereotypes.

You'll make: An illustrated comparative atlas with a developed similarities and differences explanation and data limits.

You'll need: Atlas or online maps, Paper for the exhibition

A hand-drawn 30-square zig-zag board game with counters, a coin and fact cards
HistoryYears 7, 8About 3 sessions (estimate)

The Pharaoh's Game Room

Design a playable game inspired by a real New Kingdom senet board — and be honest about what you borrowed and what you invented.

You'll make: A 30-square zig-zag board, counters, three researched fact/event cards (including a ruler card and a map), a museum label and a designer's note.

You'll need: Paper or card, A coin, Two counters (buttons work)

A corkboard evidence wall with string, index cards and a shovel beside yellow desert sand
Cover of Holes
EnglishYears 7, 8About 10 sessions (estimate)Parent checks it

Holes: The Evidence Wall

Two stories, a hundred years apart, and a camp where nothing is what it seems. Pin up every clue and prove how Sachar built the mystery.

You'll make: A growing evidence board, a clue sort, an optional fictional case file and a developed evidence-based essay.

You'll need: Your own or a library copy of Holes (complete edition), Paper or a board, sticky notes, string (optional)

A small model theatre with a moonlit forest set
Cover of A Midsummer Night's Dream
EnglishYears 7, 8, 9About 9 sessions (estimate)Parent checks it

A Midsummer Night's Dream: The Director's Studio

Four lovers, a fairy quarrel and some very amateur actors. Direct one scene two different ways — and explain why.

You'll make: A relationship map, two staging plans for one scene, an annotated script or storyboard and a director's explanation.

You'll need: A complete school edition of the play, Paper for a storyboard, Optional: a trusted adult to read parts with

A cardboard model of a stormy island with a small ship
Cover of The Tempest
EnglishYears 8, 9About 10 sessions (estimate)Parent checks it

The Tempest: The Island Production

A storm, a magician, a spirit and a stranded court. Design a stage island and weigh up different readings of power.

You'll make: A relationship map, an invented stage model, a programme feature and a developed literary response.

You'll need: A complete school edition of the play, Cardboard or paper for a model (optional)

An illustrated neighbourhood map with a park and a tally clipboard
GeographyYears 8, 9About 6 sessions (estimate)Parent checks it

Make a Better Neighbourhood

Compare how two local places are used, then design an improvement backed by evidence.

You'll make: A data table and graph, a GIS layer map, an annotated proposal and an explanation of evidence and gaps.

You'll need: Clipboard, pencil — or the supplied data

A pastel arcade cabinet surrounded by floating code blocks, with a snow leopard on the screen
ComputingYears 7, 8About 4 sessions (estimate)Parent checks it

The Code Arcade

Design and build your own small text game in Python — a quiz or guessing game — using sequence, decisions, loops and lists.

You'll make: A working Python game, a plan (algorithm) for it, a test log showing bugs you found and fixed, and a short designer's write-up.

You'll need: The Python Lab on the Tech page (runs in the browser), Paper and pencil for planning, No downloads or accounts needed

A paper model of a river catchment in a tray
GeographyYears 8, 9About 5 sessions (estimate)Parent checks it

The River Rescue Lab

Explain what happens to water from the moment rain falls on a hillside to the moment it reaches the sea.

You'll make: A paper catchment model or tray demonstration, a data comparison and a cause-and-effect flood explanation.

You'll need: Paper, card, pens; or a tray, soil and a watering can with an adult, No river visit or storm outing needed

Layered card model of a glaciated valley beside cliffs
GeographyYears 8, 9About 6 sessions (estimate)Parent checks it

The Landscape Design Studio

Reconstruct how ice and the sea have shaped two British landscapes.

You'll make: Layered card cross-sections, a change-over-time storyboard and a field-guide explanation.

You'll need: Card, scissors, colours, No cliff or beach visit needed

A card model of tectonic plates moving apart
GeographyYears 8, 9About 5 sessions (estimate)

The Planet Engineer's Workshop

Build models that explain slow changes beneath and above Earth's surface.

You'll make: A moving card plate model, rock-cycle story cards and an explanation of one process with its limits.

You'll need: Card, split pins or paper strips, pens

A rain gauge and thermometer by a window with a weather chart
GeographyYears 7, 8About 5 sessions (estimate)

The Weather Studio

Produce a forecast supported by your own evidence — and be honest about what it can't tell you.

You'll make: An observation log, a graph, a forecast storyboard or bulletin, and an explanation of weather versus climate.

You'll need: A simple thermometer, or supplied data, A rain gauge made from a straight-sided jar (optional)

A folded T-shirt with a dotted journey line to a cotton field, factory, ship and shop
GeographyYears 7, 8, 9About 4 sessions (estimate)

The Journey of a T-shirt

Follow an everyday object through fields, factories, ships and shops.

You'll make: A product passport, a supply-chain map and a comparison of two possible product journeys.

You'll need: A T-shirt you already own (no purchase needed), World map

A hand-drawn treasure map with contour lines and a compass
GeographyYears 7, 8About 4 sessions (estimate)

The Secret Cartographer

Design a clue trail that someone can solve using nothing but a map.

You'll make: A treasure map or desk-based route, a set of precise clues, a distance calculation and a route-choice explanation.

You'll need: Printed OS extract or library OS Explorer map (optional), Ruler, string, paper

English Reading Shelf

Whole books and plays read in short sessions, with your reading place, quotes and notes saved.

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