← Computing
ComputingCreative digital projects25 min★★ difficulty

Creating trustworthy digital artefacts

A good digital artefact — a poster, website or video — is judged not just on looks, but on whether people can trust it and actually use it.

Part of your national curriculum
  • Creativity and digital literacy: Create, reuse, revise and repurpose digital artefacts for a given audience, with attention to trustworthiness, design and usability

Lesson overview

What you'll learn in this lesson

Create, reuse, revise and repurpose digital artefacts for a given audience, with attention to trustworthiness, design and usability

Key learning points

  • • Designing for an audience
  • • Trustworthiness
  • • Reusing and repurposing

This lesson at a glance

  • 25 minutes
  • 13 parts to scroll through
  • 3 quick checks
  • Marked quiz at the end
  • Gentle pace: short sittings with pauses

Words to know

createreviserepurposedigitalartefacts

Scroll down — the lesson carries on below

Part 1 of 13 · Intro8%
1

Introduction

Part 1 of 13

Creating trustworthy digital artefacts illustrationVisual introduction

Picture this

Creating trustworthy digital artefacts

A good digital artefact — a poster, website or video — is judged not just on looks, but on whether people can trust it and actually use it.

In a nutshell

Create, reuse, revise and repurpose digital artefacts for a given audience, with attention to trustworthiness, design and usability

2

Learning cycle

Part 2 of 13

Learning cycle 1 of 2

Part 1 · Designing for an audience

A short piece of teaching, then a check to make sure it has landed.

3

Explore the idea

Part 3 of 13

Learn

Designing for an audience

Before building anything, decide who will use it: younger children need large text and simple navigation, while a business audience expects a professional, uncluttered layout. Every design choice should serve that specific audience.

4

Explore the idea

Part 4 of 13

Learn

Trustworthiness

Cite sources, use accurate up-to-date information, and avoid misleading images or claims. Adding a 'sources' section or checking facts against a second source builds credibility with your audience.

5

Quick check

Part 5 of 13

Quick check

Why should you consider your audience before designing an artefact?

6

Reset break

Part 6 of 13

Pause

That's sitting 1 of 2 done

Stretch, get a drink, look out of the window. There is no timer and nothing is counting down — your place is saved, so you can come back in five minutes or tomorrow.

Stop here for now
7

Quick check

Part 7 of 13

Quick check

What helps make a digital artefact trustworthy?

8

Learning cycle

Part 8 of 13

Learning cycle 2 of 2

Part 2 · Reusing and repurposing

A short piece of teaching, then a check to make sure it has landed.

9

Explore the idea

Part 9 of 13

Learn

Reusing and repurposing

Rather than starting from scratch, an existing poster's layout could be revised with new text for a different event, or a set of survey results repurposed from a spreadsheet chart into a presentation slide — as long as usability stays high.

10

Quick check

Part 10 of 13

Quick check

What does 'repurposing' an artefact mean?

11

Challenge round

Part 11 of 13

Game · Sort it

Which of these are true?

Drag each card into the right column. Tap a card first if dragging is fiddly.

True

Not true

12

Mastery quiz

Part 12 of 13

Marked quiz

End of lesson quiz: Creating trustworthy digital artefacts

3 questions, marked with the reasoning shown. No timer.

  1. 1. Why should you consider your audience before designing an artefact?

  2. 2. What helps make a digital artefact trustworthy?

  3. 3. What does 'repurposing' an artefact mean?

13

Lesson round-up

Part 13 of 13

Lesson round-up

Ready when you are

Quiz score

Not sat

Games

Not played

Points this lesson

0

Best run

0 in a row

Luna: 0 out of 3 on the practice checks. Only if you feel up to it — one more?

Ask Luna

Do the work

Your written work for this lesson

This is the part you'd do in your book at school. Pick the pieces below, write here or on paper, and photograph anything you draw or work out.

Article

How a supermarket checkout knows the price

When a barcode is scanned, the checkout does not store the price itself. It sends the barcode number to a database and reads back a record: product name, price, whether it needs an age check. The record is the single place the price lives, so changing one row changes every till in the shop at once.

Problems come from bad data, not bad scanners. If two products share a barcode, or a price update reaches the shop overnight but the till holds an old copy in its cache, customers are charged the wrong amount. Shops check this with test transactions: scan a known item, expect a known price, record what actually happened.

Good systems also log every scan. If a customer complains, the log shows exactly which record was used and when.

Written for Good Learning Co.

Reading questions

  1. Write in your own words what the checkout sends and what it receives back.
  2. Explain one way bad data could cause a wrong price, and how logging helps find it.
  3. Design a test table with four tests for a new checkout, with expected and actual results.
  • Reading and notes

    Reading

    Read the lesson text again and note the key terms and how each one is used, in your own words — as you would for revision.

    Half a page of notes

  • Extended writing

    Writing

    Explain a real system that uses this idea — how it works, where it can go wrong, and how you would make it safer or better.

    250–350 words

  • Algorithm on paper

    Diagram

    Write your steps out as pseudocode or a flowchart before you type anything, then photograph it.

    1 flowchart or 10 lines

  • Code write-up

    Writing

    Copy your code in, then explain underneath what each part does and what you had to fix.

    Code + 5 sentences

  • Test table

    Working out

    Make a test table: what you tried, what you expected, what actually happened.

    4–6 tests

Saved as you type.

Part 1 of 13 · Introduction

How this is going

  • Not looked at yet

    Create, reuse, revise and repurpose digital artefacts for a given audience, with attention to trustworthiness, design and usability

Good Learning Co. — personalised UK curriculum learning, built around what each learner loves.