Creating trustworthy digital artefacts
A good digital artefact — a poster, website or video — is judged not just on looks, but on whether people can trust it and actually use it.
Part of your national curriculum
- Creativity and digital literacy: Create, reuse, revise and repurpose digital artefacts for a given audience, with attention to trustworthiness, design and usability
Lesson overview
What you'll learn in this lesson
Create, reuse, revise and repurpose digital artefacts for a given audience, with attention to trustworthiness, design and usability
Key learning points
- • Designing for an audience
- • Trustworthiness
- • Reusing and repurposing
This lesson at a glance
- 25 minutes
- 13 parts to scroll through
- 3 quick checks
- Marked quiz at the end
- Gentle pace: short sittings with pauses
Words to know
Scroll down — the lesson carries on below
Introduction
Part 1 of 13
Visual introductionPicture this
Creating trustworthy digital artefacts
A good digital artefact — a poster, website or video — is judged not just on looks, but on whether people can trust it and actually use it.
In a nutshell
Create, reuse, revise and repurpose digital artefacts for a given audience, with attention to trustworthiness, design and usability
Learning cycle
Part 2 of 13
Learning cycle 1 of 2
Part 1 · Designing for an audience
A short piece of teaching, then a check to make sure it has landed.
Explore the idea
Part 3 of 13
Learn
Designing for an audience
Before building anything, decide who will use it: younger children need large text and simple navigation, while a business audience expects a professional, uncluttered layout. Every design choice should serve that specific audience.
Explore the idea
Part 4 of 13
Learn
Trustworthiness
Cite sources, use accurate up-to-date information, and avoid misleading images or claims. Adding a 'sources' section or checking facts against a second source builds credibility with your audience.
Quick check
Part 5 of 13
Quick check
Why should you consider your audience before designing an artefact?
Reset break
Part 6 of 13
Pause
That's sitting 1 of 2 done
Stretch, get a drink, look out of the window. There is no timer and nothing is counting down — your place is saved, so you can come back in five minutes or tomorrow.
Quick check
Part 7 of 13
Quick check
What helps make a digital artefact trustworthy?
Learning cycle
Part 8 of 13
Learning cycle 2 of 2
Part 2 · Reusing and repurposing
A short piece of teaching, then a check to make sure it has landed.
Explore the idea
Part 9 of 13
Learn
Reusing and repurposing
Rather than starting from scratch, an existing poster's layout could be revised with new text for a different event, or a set of survey results repurposed from a spreadsheet chart into a presentation slide — as long as usability stays high.
Quick check
Part 10 of 13
Quick check
What does 'repurposing' an artefact mean?
Challenge round
Part 11 of 13
Game · Sort it
Which of these are true?
Drag each card into the right column. Tap a card first if dragging is fiddly.
True
Not true
Mastery quiz
Part 12 of 13
Marked quiz
End of lesson quiz: Creating trustworthy digital artefacts
3 questions, marked with the reasoning shown. No timer.
1. Why should you consider your audience before designing an artefact?
2. What helps make a digital artefact trustworthy?
3. What does 'repurposing' an artefact mean?
Lesson round-up
Part 13 of 13
Lesson round-up
Ready when you are
Quiz score
Not sat
Games
Not played
Points this lesson
0
Best run
0 in a row
Luna: 0 out of 3 on the practice checks. Only if you feel up to it — one more?
Ask LunaDo the work
Your written work for this lesson
This is the part you'd do in your book at school. Pick the pieces below, write here or on paper, and photograph anything you draw or work out.
How a supermarket checkout knows the price
When a barcode is scanned, the checkout does not store the price itself. It sends the barcode number to a database and reads back a record: product name, price, whether it needs an age check. The record is the single place the price lives, so changing one row changes every till in the shop at once.
Problems come from bad data, not bad scanners. If two products share a barcode, or a price update reaches the shop overnight but the till holds an old copy in its cache, customers are charged the wrong amount. Shops check this with test transactions: scan a known item, expect a known price, record what actually happened.
Good systems also log every scan. If a customer complains, the log shows exactly which record was used and when.
Written for Good Learning Co.
Reading questions
- Write in your own words what the checkout sends and what it receives back.
- Explain one way bad data could cause a wrong price, and how logging helps find it.
- Design a test table with four tests for a new checkout, with expected and actual results.
Reading and notes
ReadingRead the lesson text again and note the key terms and how each one is used, in your own words — as you would for revision.
Half a page of notes
Extended writing
WritingExplain a real system that uses this idea — how it works, where it can go wrong, and how you would make it safer or better.
250–350 words
Algorithm on paper
DiagramWrite your steps out as pseudocode or a flowchart before you type anything, then photograph it.
1 flowchart or 10 lines
Code write-up
WritingCopy your code in, then explain underneath what each part does and what you had to fix.
Code + 5 sentences
Test table
Working outMake a test table: what you tried, what you expected, what actually happened.
4–6 tests
Saved as you type.
Part 1 of 13 · Introduction
How this is going
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Create, reuse, revise and repurpose digital artefacts for a given audience, with attention to trustworthiness, design and usability
