Computing
ComputingCreative digital projects28 min★★★ difficulty

Creative projects combining apps and data

Big creative projects rarely use just one app — they combine tools for collecting data, analysing it and presenting the result.

Part of your national curriculum
  • Creativity and digital literacy: Undertake creative projects that involve selecting, using and combining multiple applications to achieve challenging goals, including collecting and analysing data

Lesson overview

What you'll learn in this lesson

Undertake creative projects that involve selecting, using and combining multiple applications to achieve challenging goals, including collecting and analysing data

Key learning points

  • Choosing the right tool for each job
  • Collecting and analysing data
  • Planning across applications

This lesson at a glance

  • 28 minutes
  • 17 parts to scroll through
  • 3 quick checks
  • Marked quiz at the end
  • Gentle pace: short sittings with pauses

Words to know

undertakecreativeprojectsinvolveselecting

Scroll down — the lesson carries on below

Part 1 of 17 · Discover6%
1

Watch & discover

Part 1 of 17

Creative projects combining apps and data illustrationVisual introduction

Picture this

Creative projects combining apps and data

Big creative projects rarely use just one app — they combine tools for collecting data, analysing it and presenting the result.

In a nutshell

Undertake creative projects that involve selecting, using and combining multiple applications to achieve challenging goals, including collecting and analysing data

2

Learning cycle

Part 2 of 17

Learning cycle 1 of 2

Part 1 · Choosing the right tool for each job

A short piece of teaching, then a check to make sure it has landed.

3

Explore the idea

Part 3 of 17

Learn

Choosing the right tool for each job

A survey app can collect responses, a spreadsheet can calculate averages and draw charts, and a presentation app can showcase the findings. Picking the right combination avoids forcing one app to do a job it is bad at.

4

Reset break

Part 4 of 17

Pause

That's sitting 1 of 4 done

Stretch, get a drink, look out of the window. There is no timer and nothing is counting down — your place is saved, so you can come back in five minutes or tomorrow.

Stop here for now
5

Explore the idea

Part 5 of 17

Learn

Collecting and analysing data

When surveying classmates about screen time, plan your questions first, collect responses in a form, then use spreadsheet functions such as AVERAGE and COUNTIF to summarise the data before drawing conclusions.

6

Quick check

Part 6 of 17

Quick check

Why combine several applications in one project?

7

Quick check

Part 7 of 17

Quick check

Which spreadsheet function would find an average screen-time value?

8

Reset break

Part 8 of 17

Pause

That's sitting 2 of 4 done

Stretch, get a drink, look out of the window. There is no timer and nothing is counting down — your place is saved, so you can come back in five minutes or tomorrow.

Stop here for now
9

Learning cycle

Part 9 of 17

Learning cycle 2 of 2

Part 2 · Planning across applications

A short piece of teaching, then a check to make sure it has landed.

10

Explore the idea

Part 10 of 17

Learn

Planning across applications

Good projects start with a plan: what data is needed, which app collects it, which app analyses it, and which app presents it. Exporting data (for example as a CSV file) lets one app's output become another's input.

11

Quick check

Part 11 of 17

Quick check

What file format commonly moves data from one app into another?

12

Reset break

Part 12 of 17

Pause

That's sitting 3 of 4 done

Stretch, get a drink, look out of the window. There is no timer and nothing is counting down — your place is saved, so you can come back in five minutes or tomorrow.

Stop here for now
13

Challenge round

Part 13 of 17

Game · Sort it

Which of these are true?

Drag each card into the right column. Tap a card first if dragging is fiddly.

True

Not true

14

Challenge round

Part 14 of 17

Game · Fill the gaps

Finish the sentences

Choose the word that belongs in each gap.

Good ____ start with a plan: what data is needed, which app collects it, which app analyses it, and which app presents it.

15

Challenge round

Part 15 of 17

Game · Recall cards

Why combine several applications in one project?

Card 1 of 3

16

Mastery quiz

Part 16 of 17

Marked quiz

End of lesson quiz: Creative projects combining apps and data

3 questions, marked with the reasoning shown. No timer.

  1. 1. Why combine several applications in one project?

  2. 2. Which spreadsheet function would find an average screen-time value?

  3. 3. What file format commonly moves data from one app into another?

17

Lesson round-up

Part 17 of 17

Lesson round-up

Ready when you are

Quiz score

Not sat

Games

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Points this lesson

0

Best run

0 in a row

Luna: 0 out of 3 on the practice checks. Only if you feel up to it — one more?

Ask Luna

Part 1 of 17 · Watch & discover

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    Undertake creative projects that involve selecting, using and combining multiple applications to achieve challenging goals, including collecting and analysing data

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