Algorithms: sequence, selection and loops
An algorithm is a precise set of steps. Every program, from a game to a search engine, is built from three simple ideas.
Part of your national curriculum
- Algorithms and programming: Understand simple algorithms, expressed using sequence, selection and iteration, and correct errors in algorithms
Lesson overview
What you'll learn in this lesson
Understand simple algorithms, expressed using sequence, selection and iteration, and correct errors in algorithms
Key learning points
- • Sequence
- • Selection and iteration
- • Try it in blocks
- • Debugging
This lesson at a glance
- 20 minutes
- 19 parts to scroll through
- 4 quick checks
- Marked quiz at the end
- Gentle pace: short sittings with pauses
Words to know
Scroll down — the lesson carries on below
Introduction
Part 1 of 19
Visual introductionPicture this
Algorithms: sequence, selection and loops
An algorithm is a precise set of steps. Every program, from a game to a search engine, is built from three simple ideas.
In a nutshell
Understand simple algorithms, expressed using sequence, selection and iteration, and correct errors in algorithms
What you already know
Part 2 of 19
Before we start
What you already know
You've followed step-by-step instructions, like a recipe.
Key words
Part 3 of 19
Key words
Words you'll need today
- algorithm
- A precise, ordered set of steps that solves a problem.
- sequence
- Steps carried out one after another, in order.
- selection
- Choosing what to do next with an 'if' (for example, if it's raining, take a coat).
- iteration
- Repeating steps, also called a loop.
Learning cycle
Part 4 of 19
Learning cycle 1 of 2
Part 1: The three building blocks
A short piece of teaching, then a check to make sure it has landed.
Explore the idea
Part 5 of 19
Learn
Sequence
Order matters. 'Put on socks, then shoes' works; 'shoes, then socks' doesn't. A computer follows steps exactly as written, so every step must be in the right place.
Explore the idea
Part 6 of 19
Learn
Selection and iteration
Selection uses a condition: IF the path is clear, move forward, ELSE turn. Iteration repeats: 'repeat 4 times: move, turn right' draws a square in two lines instead of eight.
Quick check
Part 7 of 19
Quick check
What is an algorithm?
Quick check
Part 8 of 19
Quick check
'IF it's raining, take a coat' is an example of:
Reset break
Part 9 of 19
Pause
That's sitting 1 of 2 done
Stretch, get a drink, look out of the window. There is no timer and nothing is counting down — your place is saved, so you can come back in five minutes or tomorrow.
Learning cycle
Part 10 of 19
Learning cycle 2 of 2
Part 2: Finding bugs
A short piece of teaching, then a check to make sure it has landed.
Explore the idea
Part 11 of 19
Learn
Try it in blocks
In the Block Lab below the lessons, guide Luna to the goal using Forward, Turn and Repeat blocks. Watch how a Repeat block makes the program shorter.
Explore the idea
Part 12 of 19
Learn
Debugging
A bug is a mistake in an algorithm. To find it, run the steps one at a time and compare what happens with what you expected. The first place they differ is where the bug is.
Quick check
Part 13 of 19
Quick check
'Repeat 4 times: move, turn right' uses:
Quick check
Part 14 of 19
Quick check
The best way to find a bug is to:
Common mix-ups
Part 15 of 19
Common mix-ups
Things people often get wrong
- Computers don't guess what you meant. They do exactly what you wrote.
- A loop isn't just for saving typing. It also makes programs easier to change.
Challenge round
Part 16 of 19
Game · Sort it
Which of these are true?
Drag each card into the right column. Tap a card first if dragging is fiddly.
True
Not true
Challenge round
Part 17 of 19
Game · Fill the gaps
Finish the sentences
Choose the word that belongs in each gap.
____ uses a condition: IF the path is clear, move forward, ELSE turn.
Mastery quiz
Part 18 of 19
Marked quiz
End of lesson quiz: Algorithms: sequence, selection and loops
4 questions, marked with the reasoning shown. No timer.
1. Which is the correct order to make toast?
2. A loop that runs 'move, turn right' 4 times draws a:
3. A bug is:
4. An algorithm repeats 'move forward' until a wall is reached, then turns right. Which programming ideas does it use?
Lesson round-up
Part 19 of 19
Lesson round-up
Ready when you are
Quiz score
Not sat
Games
Not played
Points this lesson
0
Best run
0 in a row
Luna: 0 out of 4 on the practice checks. Only if you feel up to it — one more?
Ask LunaDo the work
Your written work for this lesson
This is the part you'd do in your book at school. Pick the pieces below, write here or on paper, and photograph anything you draw or work out.
How a supermarket checkout knows the price
When a barcode is scanned, the checkout does not store the price itself. It sends the barcode number to a database and reads back a record: product name, price, whether it needs an age check. The record is the single place the price lives, so changing one row changes every till in the shop at once.
Problems come from bad data, not bad scanners. If two products share a barcode, or a price update reaches the shop overnight but the till holds an old copy in its cache, customers are charged the wrong amount. Shops check this with test transactions: scan a known item, expect a known price, record what actually happened.
Good systems also log every scan. If a customer complains, the log shows exactly which record was used and when.
Written for Good Learning Co.
Reading questions
- Write in your own words what the checkout sends and what it receives back.
- Explain one way bad data could cause a wrong price, and how logging helps find it.
- Design a test table with four tests for a new checkout, with expected and actual results.
Reading and notes
ReadingRead the lesson text again and note the key terms and how each one is used, in your own words — as you would for revision.
Half a page of notes
Extended writing
WritingExplain a real system that uses this idea — how it works, where it can go wrong, and how you would make it safer or better.
250–350 words
Algorithm on paper
DiagramWrite your steps out as pseudocode or a flowchart before you type anything, then photograph it.
1 flowchart or 10 lines
Code write-up
WritingCopy your code in, then explain underneath what each part does and what you had to fix.
Code + 5 sentences
Test table
Working outMake a test table: what you tried, what you expected, what actually happened.
4–6 tests
Saved as you type.
Part 1 of 19 · Introduction
Playground
Block Lab
Guide Luna to the goal
Hint: Try a Repeat block.
Your program is empty. Add some blocks.
How this is going
- Not looked at yet
Understand simple algorithms, expressed using sequence, selection and iteration, and correct errors in algorithms
