← Design & Technology
Design & TechnologyEvaluating design and its impact25 min★★ difficulty

Design's impact on people and the planet

Every product a designer creates has consequences far beyond its price tag — for the people who use it, and for the planet it is made from.

Part of your national curriculum
  • Evaluate: Understand developments in design and technology, its impact on individuals, society and the environment, and the responsibilities of designers

Lesson overview

What you'll learn in this lesson

Understand developments in design and technology, its impact on individuals, society and the environment, and the responsibilities of designers

Key learning points

  • • Impact on individuals and society
  • • Impact on the environment
  • • Responsibilities of designers

This lesson at a glance

  • 25 minutes
  • 14 parts to scroll through
  • 3 quick checks
  • Marked quiz at the end
  • Gentle pace: short sittings with pauses

Words to know

developmentsdesigntechnologyimpactindividuals

Scroll down — the lesson carries on below

Part 1 of 14 · Discover7%
1

Watch & discover

Part 1 of 14

Watch first

Design's impact on people and the planet

An English teaching video on this topic from Yi MakesItEasy. Watch it, then scroll down for the lesson.

In a nutshell

Understand developments in design and technology, its impact on individuals, society and the environment, and the responsibilities of designers

2

Learning cycle

Part 2 of 14

Learning cycle 1 of 2

Part 1 · Impact on individuals and society

A short piece of teaching, then a check to make sure it has landed.

3

Explore the idea

Part 3 of 14

Learn

Impact on individuals and society

New technologies can improve lives — accessible design helps disabled users, and cheaper electronics widen access to education. But they can also cause harm, such as job losses from automation or products designed to be addictive.

4

Explore the idea

Part 4 of 14

Learn

Impact on the environment

Extracting raw materials, manufacturing, transporting and disposing of products all use energy and create waste. Choices such as recyclable materials, repairable design and reduced packaging can significantly lower a product's environmental footprint.

5

Quick check

Part 5 of 14

Quick check

What is one environmental cost that occurs across a product's life?

6

Reset break

Part 6 of 14

Pause

That's sitting 1 of 2 done

Stretch, get a drink, look out of the window. There is no timer and nothing is counting down — your place is saved, so you can come back in five minutes or tomorrow.

Stop here for now
7

Quick check

Part 7 of 14

Quick check

What does 'designing for a long usable life' help reduce?

8

Learning cycle

Part 8 of 14

Learning cycle 2 of 2

Part 2 · Responsibilities of designers

A short piece of teaching, then a check to make sure it has landed.

9

Explore the idea

Part 9 of 14

Learn

Responsibilities of designers

Designers are expected to consider these wider effects, not just whether a product works and sells. This includes being honest about environmental claims, designing for a long usable life, and thinking about what happens to a product at the end of its life.

10

Quick check

Part 10 of 14

Quick check

Which is a responsibility of designers mentioned here?

11

Challenge round

Part 11 of 14

Game · Sort it

Which of these are true?

Drag each card into the right column. Tap a card first if dragging is fiddly.

True

Not true

12

Challenge round

Part 12 of 14

Game · Fill the gaps

Finish the sentences

Choose the word that belongs in each gap.

New technologies can improve lives — accessible ____ helps disabled users, and cheaper electronics widen access to education.

13

Mastery quiz

Part 13 of 14

Marked quiz

End of lesson quiz: Design's impact on people and the planet

3 questions, marked with the reasoning shown. No timer.

  1. 1. What is one environmental cost that occurs across a product's life?

  2. 2. What does 'designing for a long usable life' help reduce?

  3. 3. Which is a responsibility of designers mentioned here?

14

Lesson round-up

Part 14 of 14

Lesson round-up

Ready when you are

Quiz score

Not sat

Games

Not played

Points this lesson

0

Best run

0 in a row

Luna: 0 out of 3 on the practice checks. Only if you feel up to it — one more?

Ask Luna

Do the work

Your written work for this lesson

This is the part you'd do in your book at school. Pick the pieces below, write here or on paper, and photograph anything you draw or work out.

Report

Why the first prototype broke

A team designed a phone stand from 3 mm plywood. The brief said it must hold a 200 g phone at 60° and survive being knocked. The first prototype looked right but snapped at the joint after two knocks.

The team tested again and found the grain of the plywood ran across the narrowest part of the joint, so the wood split along it. They widened the joint from 8 mm to 20 mm, turned the piece so the grain ran along the load, and added a small fillet at the corner to spread the force.

The second prototype survived twenty knocks. It used 15% more material and took four minutes longer to cut — a trade-off the team recorded in their evaluation.

Written for Good Learning Co.

Reading questions

  1. Name the fault in the first prototype and explain why it happened.
  2. List the three changes the team made and what each one does.
  3. Write an evaluation of the second prototype against the brief, including the trade-off.
  • Design sheet

    Diagram

    Sketch two ideas with measurements and notes, then photograph the sheet.

    2 labelled sketches

  • Evaluation

    Writing

    Write how well your idea meets the brief and what you would change next time.

    6–8 sentences

Saved as you type.

Part 1 of 14 · Watch & discover

How this is going

  • Not looked at yet

    Understand developments in design and technology, its impact on individuals, society and the environment, and the responsibilities of designers

Good Learning Co. — personalised UK curriculum learning, built around what each learner loves.