Testing, user feedback and honest evaluation
Evaluation is not a paragraph saying you enjoyed the project. It is evidence measured against the criteria you wrote at the start.
Lesson overview
What you'll learn in this lesson
Test, evaluate and refine their ideas and products against a specification, taking into account the views of intended users
Key learning points
- • Test what you claimed
- • Getting useful user feedback
- • Qualitative plus quantitative
- • Modify, then retest
This lesson at a glance
- 30 minutes
- 19 parts to scroll through
- 4 quick checks
- Marked quiz at the end
- Gentle pace: short sittings with pauses
Words to know
Scroll down — the lesson carries on below
Watch & discover
Part 1 of 19
Watch first
Testing, user feedback and honest evaluation
An English teaching video on this topic from KS3-5 Design & Technology. Watch it, then scroll down for the lesson.
In a nutshell
Test, evaluate and refine their ideas and products against a specification, taking into account the views of intended users
What you already know
Part 2 of 19
Before we start
What you already know
You should already know how to write measurable specification criteria and how to model an idea.
Key words
Part 3 of 19
Key words
Words you'll need today
- Iteration
- A cycle of making, testing and improving.
- Prototype
- A working model made to test an idea, not to sell.
- Qualitative data
- Views and descriptions from users.
- Quantitative data
- Numbers from measurement or counting.
- Modification
- A specific change made because of test evidence.
Learning cycle
Part 4 of 19
Learning cycle 1 of 2
Testing against the specification
A short piece of teaching, then a check to make sure it has landed.
Explore the idea
Part 5 of 19
Learn
Test what you claimed
Take the specification line by line and record a pass, fail or partial result with the measurement. A table of criteria against results is worth more than a page of prose, because it shows exactly where the product falls short.
Explore the idea
Part 6 of 19
Learn
Getting useful user feedback
Let users handle the prototype and watch what they do before you ask anything. Where do they hesitate? Ask open questions — 'show me how you'd use this' — rather than 'do you like it?', which invites politeness rather than truth.
Quick check
Part 7 of 19
Quick check
The best evaluation compares the product with...
Quick check
Part 8 of 19
Quick check
Quantitative evidence would be...
Reset break
Part 9 of 19
Pause
That's sitting 1 of 2 done
Stretch, get a drink, look out of the window. There is no timer and nothing is counting down — your place is saved, so you can come back in five minutes or tomorrow.
Learning cycle
Part 10 of 19
Learning cycle 2 of 2
Using feedback to modify
A short piece of teaching, then a check to make sure it has landed.
Explore the idea
Part 11 of 19
Learn
Qualitative plus quantitative
Numbers tell you how much; comments tell you why. A 2 mm deflection under load is a number; 'it feels like it will snap' is a perception. Both matter, because a product users distrust will not be used even if it passes the test.
Explore the idea
Part 12 of 19
Learn
Modify, then retest
Write each modification as a change plus a reason plus evidence: 'thicken the base to 6 mm because it tipped in four of six user tests'. Then test again. One untested improvement is a guess; a tested one is design.
Quick check
Part 13 of 19
Quick check
A well-written modification includes...
Quick check
Part 14 of 19
Quick check
Watching users before questioning them helps because...
Common mix-ups
Part 15 of 19
Common mix-ups
Things people often get wrong
- Liking a product is not evidence that it works.
- Evaluation belongs throughout the project, not only at the end.
- A change without a reason is a redesign, not a modification.
Challenge round
Part 16 of 19
Game · Sort it
Which of these are true?
Drag each card into the right column. Tap a card first if dragging is fiddly.
True
Not true
Challenge round
Part 17 of 19
Game · Fill the gaps
Finish the sentences
Choose the word that belongs in each gap.
Take the ____ line by line and record a pass, fail or partial result with the measurement.
Mastery quiz
Part 18 of 19
Marked quiz
End of lesson quiz: Testing, user feedback and honest evaluation
6 questions, marked with the reasoning shown. No timer.
1. Iteration means...
2. A prototype exists to...
3. 'Do you like it?' is weak because...
4. Partial pass on a criterion should be...
5. After modifying you should...
6. Qualitative data is best for...
Lesson round-up
Part 19 of 19
Lesson round-up
Ready when you are
Quiz score
Not sat
Games
Not played
Points this lesson
0
Best run
0 in a row
Luna: 0 out of 4 on the practice checks. Only if you feel up to it — one more?
Ask LunaDo the work
Your written work for this lesson
This is the part you'd do in your book at school. Pick the pieces below, write here or on paper, and photograph anything you draw or work out.
Why the first prototype broke
A team designed a phone stand from 3 mm plywood. The brief said it must hold a 200 g phone at 60° and survive being knocked. The first prototype looked right but snapped at the joint after two knocks.
The team tested again and found the grain of the plywood ran across the narrowest part of the joint, so the wood split along it. They widened the joint from 8 mm to 20 mm, turned the piece so the grain ran along the load, and added a small fillet at the corner to spread the force.
The second prototype survived twenty knocks. It used 15% more material and took four minutes longer to cut — a trade-off the team recorded in their evaluation.
Written for Good Learning Co.
Reading questions
- Name the fault in the first prototype and explain why it happened.
- List the three changes the team made and what each one does.
- Write an evaluation of the second prototype against the brief, including the trade-off.
Design sheet
DiagramSketch two ideas with measurements and notes, then photograph the sheet.
2 labelled sketches
Evaluation
WritingWrite how well your idea meets the brief and what you would change next time.
6–8 sentences
Saved as you type.
Part 1 of 19 · Watch & discover
