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Design & TechnologyYear 8 Design and technology: brief to prototype30 min★★★ difficulty

Writing a specification a maker can use

'Make it nice' cannot be tested. A specification turns a user's need into statements you can measure a finished product against.

Lesson overview

What you'll learn in this lesson

Develop specifications to inform the design of innovative, functional, appealing products that respond to needs in a variety of situations

Key learning points

  • • Start with the user, not the object
  • • Turning findings into criteria
  • • Measurable or it does not count
  • • Anthropometric and ergonomic data

This lesson at a glance

  • 30 minutes
  • 18 parts to scroll through
  • 4 quick checks
  • Marked quiz at the end
  • Gentle pace: short sittings with pauses

Words to know

specificationsinformdesigninnovativefunctional

Scroll down — the lesson carries on below

Part 1 of 18 · Discover6%
1

Watch & discover

Part 1 of 18

Watch first

Writing a specification a maker can use

An English teaching video on this topic from KS3-5 Design & Technology. Watch it, then scroll down for the lesson.

In a nutshell

Develop specifications to inform the design of innovative, functional, appealing products that respond to needs in a variety of situations

2

What you already know

Part 2 of 18

Before we start

What you already know

You should already know how to identify a user and describe a design problem in your own words.

3

Key words

Part 3 of 18

Key words

Words you'll need today

Design brief
A short statement of the problem and who it is for.
Specification
Measurable requirements the product must meet.
Criterion
One testable requirement.
Anthropometrics
Body measurement data used to size products.
Ergonomics
Designing so a product fits how people actually use it.
4

Learning cycle

Part 4 of 18

Learning cycle 1 of 2

From user need to criteria

A short piece of teaching, then a check to make sure it has landed.

5

Explore the idea

Part 5 of 18

Learn

Start with the user, not the object

Interview or observe the person you are designing for. A desk tidy for a nurse on shift and one for a Year 8 bedroom share a name and almost nothing else. Record what the user does, where, and what currently annoys them.

6

Explore the idea

Part 6 of 18

Learn

Turning findings into criteria

Each finding becomes a requirement. 'She loses pens down the back of the desk' becomes 'must hold at least six pens upright and not tip when one is removed'. Group criteria under function, user, materials, safety, cost and sustainability.

7

Quick check

Part 7 of 18

Quick check

Which is a usable criterion?

8

Reset break

Part 8 of 18

Pause

That's sitting 1 of 2 done

Stretch, get a drink, look out of the window. There is no timer and nothing is counting down — your place is saved, so you can come back in five minutes or tomorrow.

Stop here for now
9

Quick check

Part 9 of 18

Quick check

Anthropometric data gives...

10

Learning cycle

Part 10 of 18

Learning cycle 2 of 2

Making criteria measurable

A short piece of teaching, then a check to make sure it has landed.

11

Explore the idea

Part 11 of 18

Learn

Measurable or it does not count

Add numbers and test methods. 'Lightweight' becomes 'under 400 g'. 'Strong' becomes 'supports a 2 kg load for one minute without deflection over 3 mm'. If you cannot describe the test, the criterion is an opinion.

12

Explore the idea

Part 12 of 18

Learn

Anthropometric and ergonomic data

Use percentile data rather than your own hand. Designing a grip to the 5th to 95th percentile covers most users; designing it to yours covers one. Ergonomics also covers reach, force needed and how obvious the product is to use without instructions.

13

Quick check

Part 13 of 18

Quick check

A design brief mainly states...

14

Quick check

Part 14 of 18

Quick check

Designing to the 5th–95th percentile means...

15

Common mix-ups

Part 15 of 18

Common mix-ups

Things people often get wrong

  • A brief is not a specification: the brief states the problem, the specification states testable requirements.
  • Adjectives like 'durable' are not criteria until they carry a test.
  • Designing to the average user leaves out roughly half of them.
16

Challenge round

Part 16 of 18

Game · Sort it

Which of these are true?

Drag each card into the right column. Tap a card first if dragging is fiddly.

True

Not true

17

Mastery quiz

Part 17 of 18

Marked quiz

End of lesson quiz: Writing a specification a maker can use

6 questions, marked with the reasoning shown. No timer.

  1. 1. Specifications should be...

  2. 2. Ergonomics is about...

  3. 3. 'Supports 2 kg for one minute' is good because...

  4. 4. User research should happen...

  5. 5. Sustainability criteria might specify...

  6. 6. A criterion with no test is...

18

Lesson round-up

Part 18 of 18

Lesson round-up

Ready when you are

Quiz score

Not sat

Games

Not played

Points this lesson

0

Best run

0 in a row

Luna: 0 out of 4 on the practice checks. Only if you feel up to it — one more?

Ask Luna

Do the work

Your written work for this lesson

This is the part you'd do in your book at school. Pick the pieces below, write here or on paper, and photograph anything you draw or work out.

Report

Why the first prototype broke

A team designed a phone stand from 3 mm plywood. The brief said it must hold a 200 g phone at 60° and survive being knocked. The first prototype looked right but snapped at the joint after two knocks.

The team tested again and found the grain of the plywood ran across the narrowest part of the joint, so the wood split along it. They widened the joint from 8 mm to 20 mm, turned the piece so the grain ran along the load, and added a small fillet at the corner to spread the force.

The second prototype survived twenty knocks. It used 15% more material and took four minutes longer to cut — a trade-off the team recorded in their evaluation.

Written for Good Learning Co.

Reading questions

  1. Name the fault in the first prototype and explain why it happened.
  2. List the three changes the team made and what each one does.
  3. Write an evaluation of the second prototype against the brief, including the trade-off.
  • Design sheet

    Diagram

    Sketch two ideas with measurements and notes, then photograph the sheet.

    2 labelled sketches

  • Evaluation

    Writing

    Write how well your idea meets the brief and what you would change next time.

    6–8 sentences

Saved as you type.

Part 1 of 18 · Watch & discover

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