From blocks to Python: print and variables
Python is a real typed language used by scientists, games studios and NASA. Anything you built in blocks can be written in Python.
Part of your national curriculum
- Algorithms and programming: Use two or more programming languages, at least one of which is textual, to solve a variety of computational problems
Lesson overview
What you'll learn in this lesson
Use two or more programming languages, at least one of which is textual, to solve a variety of computational problems
Key learning points
- • Blocks and Python side by side
- • print()
- • Variables
- • Doing sums
This lesson at a glance
- 20 minutes
- 18 parts to scroll through
- 4 quick checks
- Marked quiz at the end
- Gentle pace: short sittings with pauses
Words to know
Scroll down — the lesson carries on below
Introduction
Part 1 of 18
Visual introductionPicture this
From blocks to Python: print and variables
Python is a real typed language used by scientists, games studios and NASA. Anything you built in blocks can be written in Python.
In a nutshell
Use two or more programming languages, at least one of which is textual, to solve a variety of computational problems
What you already know
Part 2 of 18
Before we start
What you already know
You can build a sequence of blocks.
Key words
Part 3 of 18
Key words
Words you'll need today
- Python
- A popular text-based programming language.
- print()
- Shows text or a value on the screen.
- variable
- A named box that stores a value, like score = 0.
- string
- Text inside quotation marks, like "hello".
Learning cycle
Part 4 of 18
Learning cycle 1 of 2
Part 1: Your first lines
A short piece of teaching, then a check to make sure it has landed.
Explore the idea
Part 5 of 18
Learn
Blocks and Python side by side
In the Block Lab, every block also shows its Python version. 'Forward' becomes forward(). Typed code is just blocks written as words.
Explore the idea
Part 6 of 18
Learn
print()
Type print("Hello, Luna") and Python shows Hello, Luna. Text must be inside quotation marks. Brackets and quotation marks always come in pairs.
Quick check
Part 7 of 18
Quick check
What does print("Hi") do?
Reset break
Part 8 of 18
Pause
That's sitting 1 of 2 done
Stretch, get a drink, look out of the window. There is no timer and nothing is counting down — your place is saved, so you can come back in five minutes or tomorrow.
Quick check
Part 9 of 18
Quick check
In score = 0, score is a:
Learning cycle
Part 10 of 18
Learning cycle 2 of 2
Part 2: Variables
A short piece of teaching, then a check to make sure it has landed.
Explore the idea
Part 11 of 18
Learn
Variables
name = "Savannah" stores text. age = 13 stores a number. Then print(name) shows Savannah. A single = means 'store this'; it isn't the same as maths 'equals'.
Explore the idea
Part 12 of 18
Learn
Doing sums
Python can calculate: print(7 * 6) shows 42. You can update a variable: score = score + 10. Try these in the Python Lab.
Quick check
Part 13 of 18
Quick check
What does print(3 + 4) show?
Quick check
Part 14 of 18
Quick check
Which line has an error?
Common mix-ups
Part 15 of 18
Common mix-ups
Things people often get wrong
- print("score") shows the word score; print(score) shows the value stored in it.
- Python is fussy about spelling and capital letters: Print() won't work, print() will.
Challenge round
Part 16 of 18
Game · Sort it
Which of these are true?
Drag each card into the right column. Tap a card first if dragging is fiddly.
True
Not true
Mastery quiz
Part 17 of 18
Marked quiz
End of lesson quiz: From blocks to Python: print and variables
3 questions, marked with the reasoning shown. No timer.
1. What does score = score + 10 do if score was 5?
2. Text in Python must go:
3. Python is a:
Lesson round-up
Part 18 of 18
Lesson round-up
Ready when you are
Quiz score
Not sat
Games
Not played
Points this lesson
0
Best run
0 in a row
Luna: 0 out of 4 on the practice checks. Only if you feel up to it — one more?
Ask LunaDo the work
Your written work for this lesson
This is the part you'd do in your book at school. Pick the pieces below, write here or on paper, and photograph anything you draw or work out.
How a supermarket checkout knows the price
When a barcode is scanned, the checkout does not store the price itself. It sends the barcode number to a database and reads back a record: product name, price, whether it needs an age check. The record is the single place the price lives, so changing one row changes every till in the shop at once.
Problems come from bad data, not bad scanners. If two products share a barcode, or a price update reaches the shop overnight but the till holds an old copy in its cache, customers are charged the wrong amount. Shops check this with test transactions: scan a known item, expect a known price, record what actually happened.
Good systems also log every scan. If a customer complains, the log shows exactly which record was used and when.
Written for Good Learning Co.
Reading questions
- Write in your own words what the checkout sends and what it receives back.
- Explain one way bad data could cause a wrong price, and how logging helps find it.
- Design a test table with four tests for a new checkout, with expected and actual results.
Reading and notes
ReadingRead the lesson text again and note the key terms and how each one is used, in your own words — as you would for revision.
Half a page of notes
Extended writing
WritingExplain a real system that uses this idea — how it works, where it can go wrong, and how you would make it safer or better.
250–350 words
Algorithm on paper
DiagramWrite your steps out as pseudocode or a flowchart before you type anything, then photograph it.
1 flowchart or 10 lines
Code write-up
WritingCopy your code in, then explain underneath what each part does and what you had to fix.
Code + 5 sentences
Test table
Working outMake a test table: what you tried, what you expected, what actually happened.
4–6 tests
Saved as you type.
Part 1 of 18 · Introduction
Playground
Python Lab
Write and run real Python
Pick a challenge, read it, predict what it will print, then press Run. Change something and run again.
How this is going
- Not looked at yet
Use two or more programming languages, at least one of which is textual, to solve a variety of computational problems
