Python decisions and loops
Now we give Python choices with if, and make it repeat with for and while, just like the Repeat block.
Part of your national curriculum
- Algorithms and programming: Use two or more programming languages, at least one of which is textual, to solve a variety of computational problems
- Algorithms and programming: Understand simple algorithms, expressed using sequence, selection and iteration, and correct errors in algorithms
Lesson overview
What you'll learn in this lesson
Use two or more programming languages, at least one of which is textual, to solve a variety of computational problems
Key learning points
- • Making a decision
- • = and ==
- • for loops
- • while loops
This lesson at a glance
- 20 minutes
- 18 parts to scroll through
- 4 quick checks
- Marked quiz at the end
- Gentle pace: short sittings with pauses
Words to know
Scroll down — the lesson carries on below
Introduction
Part 1 of 18
Visual introductionPicture this
Python decisions and loops
Now we give Python choices with if, and make it repeat with for and while, just like the Repeat block.
In a nutshell
Use two or more programming languages, at least one of which is textual, to solve a variety of computational problems
What you already know
Part 2 of 18
Before we start
What you already know
You can use print() and variables.
Key words
Part 3 of 18
Key words
Words you'll need today
- if / else
- Runs code only when a condition is true, otherwise runs the else part.
- ==
- Checks whether two things are equal (two equals signs).
- for loop
- Repeats code a set number of times, e.g. for i in range(5).
- indentation
- The spaces at the start of a line that show which code is inside an if or loop.
Learning cycle
Part 4 of 18
Learning cycle 1 of 2
Part 1: If and else
A short piece of teaching, then a check to make sure it has landed.
Explore the idea
Part 5 of 18
Learn
Making a decision
if score >= 50: print("Pass") else: print("Try again") The colon and the 4-space indent tell Python which lines belong to the if.
Explore the idea
Part 6 of 18
Learn
= and ==
One = stores a value. Two == compares. if animal == "snow leopard": checks whether they match.
Quick check
Part 7 of 18
Quick check
Which checks if two values are equal?
Reset break
Part 8 of 18
Pause
That's sitting 1 of 2 done
Stretch, get a drink, look out of the window. There is no timer and nothing is counting down — your place is saved, so you can come back in five minutes or tomorrow.
Quick check
Part 9 of 18
Quick check
What shows which lines are inside an if?
Learning cycle
Part 10 of 18
Learning cycle 2 of 2
Part 2: Loops
A short piece of teaching, then a check to make sure it has landed.
Explore the idea
Part 11 of 18
Learn
for loops
for i in range(5): print(i) shows 0, 1, 2, 3, 4. range(5) counts five numbers starting at 0. This is the Repeat block in Python.
Explore the idea
Part 12 of 18
Learn
while loops
while lives > 0: keeps going until the condition becomes false. Make sure something inside changes, or the loop never ends.
Quick check
Part 13 of 18
Quick check
How many times does for i in range(3): run?
Quick check
Part 14 of 18
Quick check
A while loop with nothing changing inside will:
Common mix-ups
Part 15 of 18
Common mix-ups
Things people often get wrong
- range(5) gives 0 to 4, not 1 to 5.
- Missing indentation is the most common Python error. Lines inside an if or loop must be indented.
Challenge round
Part 16 of 18
Game · Sort it
Which of these are true?
Drag each card into the right column. Tap a card first if dragging is fiddly.
True
Not true
Mastery quiz
Part 17 of 18
Marked quiz
End of lesson quiz: Python decisions and loops
4 questions, marked with the reasoning shown. No timer.
1. The Python version of a Repeat block is a:
2. What's the first number range(4) gives?
3. if age >= 13: runs when age is:
4. An algorithm repeats 'move forward' until a wall is reached, then turns right. Which programming ideas does it use?
Lesson round-up
Part 18 of 18
Lesson round-up
Ready when you are
Quiz score
Not sat
Games
Not played
Points this lesson
0
Best run
0 in a row
Luna: 0 out of 4 on the practice checks. Only if you feel up to it — one more?
Ask LunaDo the work
Your written work for this lesson
This is the part you'd do in your book at school. Pick the pieces below, write here or on paper, and photograph anything you draw or work out.
How a supermarket checkout knows the price
When a barcode is scanned, the checkout does not store the price itself. It sends the barcode number to a database and reads back a record: product name, price, whether it needs an age check. The record is the single place the price lives, so changing one row changes every till in the shop at once.
Problems come from bad data, not bad scanners. If two products share a barcode, or a price update reaches the shop overnight but the till holds an old copy in its cache, customers are charged the wrong amount. Shops check this with test transactions: scan a known item, expect a known price, record what actually happened.
Good systems also log every scan. If a customer complains, the log shows exactly which record was used and when.
Written for Good Learning Co.
Reading questions
- Write in your own words what the checkout sends and what it receives back.
- Explain one way bad data could cause a wrong price, and how logging helps find it.
- Design a test table with four tests for a new checkout, with expected and actual results.
Reading and notes
ReadingRead the lesson text again and note the key terms and how each one is used, in your own words — as you would for revision.
Half a page of notes
Extended writing
WritingExplain a real system that uses this idea — how it works, where it can go wrong, and how you would make it safer or better.
250–350 words
Algorithm on paper
DiagramWrite your steps out as pseudocode or a flowchart before you type anything, then photograph it.
1 flowchart or 10 lines
Code write-up
WritingCopy your code in, then explain underneath what each part does and what you had to fix.
Code + 5 sentences
Test table
Working outMake a test table: what you tried, what you expected, what actually happened.
4–6 tests
Saved as you type.
Part 1 of 18 · Introduction
Playground
Python Lab
Write and run real Python
Pick a challenge, read it, predict what it will print, then press Run. Change something and run again.
How this is going
- Not looked at yet
Use two or more programming languages, at least one of which is textual, to solve a variety of computational problems
- Not looked at yet
Understand simple algorithms, expressed using sequence, selection and iteration, and correct errors in algorithms
