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MathsAlgebraic reasoning30 min★★★ difficulty

Solving equations that need rearranging

An equation is a balance. Whatever you do to one side you do to the other, and the goal is always the same: get the letter on its own.

Lesson overview

What you'll learn in this lesson

Use algebraic methods to solve linear equations in one variable, including all forms that require rearrangement

Key learning points

  • • One step at a time
  • • Brackets and fractions
  • • Letters on both sides
  • • Always check

This lesson at a glance

  • 30 minutes
  • 18 parts to scroll through
  • 4 quick checks
  • Marked quiz at the end
  • Gentle pace: short sittings with pauses

Words to know

algebraicmethodslinearequationsvariable

Scroll down — the lesson carries on below

Part 1 of 18 · Discover6%
1

Watch & discover

Part 1 of 18

Watch first

Solving equations that need rearranging

An English teaching video on this topic from CAST. Watch it, then scroll down for the lesson.

In a nutshell

Use algebraic methods to solve linear equations in one variable, including all forms that require rearrangement

2

What you already know

Part 2 of 18

Before we start

What you already know

You can expand brackets and collect like terms.

3

Key words

Part 3 of 18

Key words

Words you'll need today

equation
A statement that two expressions are equal.
inverse operation
The operation that undoes another.
solution
The value of the letter that makes the equation true.
4

Learning cycle

Part 4 of 18

Learning cycle 1 of 2

Part 1 — Building up to two steps

A short piece of teaching, then a check to make sure it has landed.

5

Explore the idea

Part 5 of 18

Learn

One step at a time

To solve 4x + 7 = 31, undo in reverse order: subtract 7 from both sides to get 4x = 24, then divide both sides by 4 to get x = 6. Always undo addition and subtraction before multiplication and division — the opposite of the order you would use to build it up.

6

Explore the idea

Part 6 of 18

Learn

Brackets and fractions

For 3(2x − 1) = 27 you can expand to 6x − 3 = 27, or divide both sides by 3 to get 2x − 1 = 9 — both give x = 5. For (x + 4)/5 = 3, multiply both sides by 5 first: x + 4 = 15, so x = 11. Clear the fraction before anything else.

7

Quick check

Part 7 of 18

Quick check

Solve 6x − 5 = 31.

8

Reset break

Part 8 of 18

Pause

That's sitting 1 of 2 done

Stretch, get a drink, look out of the window. There is no timer and nothing is counting down — your place is saved, so you can come back in five minutes or tomorrow.

Stop here for now
9

Quick check

Part 9 of 18

Quick check

Solve 4(x + 3) = 32.

10

Learning cycle

Part 10 of 18

Learning cycle 2 of 2

Part 2 — Letters on both sides

A short piece of teaching, then a check to make sure it has landed.

11

Explore the idea

Part 11 of 18

Learn

Letters on both sides

For 5x − 2 = 3x + 8, gather the letters on one side: subtract 3x from both sides to get 2x − 2 = 8, then add 2 and divide, giving x = 5. Moving the smaller letter term keeps the coefficient positive, which prevents most sign errors.

12

Explore the idea

Part 12 of 18

Learn

Always check

Substitute your answer back into the original equation. For x = 5 in 5x − 2 = 3x + 8: left side 23, right side 23. It balances, so the solution is right. A checked answer costs ten seconds and turns a possible zero into a certain mark.

13

Quick check

Part 13 of 18

Quick check

Solve 7x + 2 = 4x + 17.

14

Quick check

Part 14 of 18

Quick check

Solve (x − 2)/4 = 3.

15

Common mix-ups

Part 15 of 18

Common mix-ups

Things people often get wrong

  • Doing something to one side only.
  • Dividing before undoing the addition, e.g. 4x + 7 = 31 → x + 7 = 7.75 then forgetting the change.
  • Losing a minus sign when moving a term across.
16

Challenge round

Part 16 of 18

Game · Sort it

Which of these are true?

Drag each card into the right column. Tap a card first if dragging is fiddly.

True

Not true

17

Mastery quiz

Part 17 of 18

Marked quiz

End of lesson quiz: Solving equations that need rearranging

6 questions, marked with the reasoning shown. No timer.

  1. 1. Solve 2x + 9 = 25.

  2. 2. Solve 5 − 2x = 1.

  3. 3. Solve 3(x − 4) = 2x + 1.

  4. 4. First step for x/3 + 2 = 7?

  5. 5. What confirms a solution?

  6. 6. Solve 8x = 3x + 20.

18

Lesson round-up

Part 18 of 18

Lesson round-up

Ready when you are

Quiz score

Not sat

Games

Not played

Points this lesson

0

Best run

0 in a row

Luna: 0 out of 4 on the practice checks. Only if you feel up to it — one more?

Ask Luna

Do the work

Your written work for this lesson

This is the part you'd do in your book at school. Pick the pieces below, write here or on paper, and photograph anything you draw or work out.

Article

The cost of a school trip

A school is planning a trip to a wildlife park. The coach costs £480 however many people go. Entry costs £9.50 for each pupil and each adult goes free. The school says every pupil must pay the same amount, and the trip must not lose money.

If 60 pupils go, the coach works out at £8 each, so the total for each pupil is £17.50. If only 40 pupils go, the coach works out at £12 each, so the price rises to £21.50. The teacher explains that the coach is a fixed cost and the entry is a cost per person — which is why the price per pupil changes when the number changes.

The school decides to charge £20 and to use anything left over for a second trip later in the year.

Written for Good Learning Co.

Reading questions

  1. Work out the total cost of the trip if 50 pupils go.
  2. Show why the price per pupil falls when more pupils go, using numbers.
  3. At £20 each, how many pupils must go before the trip makes money? Show your working.
  • Working out

    Working out

    Do the practice questions on paper, showing every step — not just the answer. Mark them yourself and circle anything you got wrong.

    10–15 questions

  • Worked example, explained

    Writing

    Copy one question out and write underneath, in words, why each step works.

    1 question, 4–5 sentences

  • Problem in words

    Working out

    Write your own real-life problem that uses today's method, then solve it.

    1 problem + solution

Saved as you type.

Part 1 of 18 · Watch & discover

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