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MathsProbability and data30 min★★★ difficulty

Probabilities that sum to one

Every probability sits between 0 and 1, and a complete set of outcomes always totals exactly 1. That single fact answers a surprising number of questions.

Lesson overview

What you'll learn in this lesson

Understand that the probabilities of all possible outcomes sum to 1

Key learning points

  • • The scale from 0 to 1
  • • Using the total
  • • The complement
  • • Expected frequency

This lesson at a glance

  • 30 minutes
  • 19 parts to scroll through
  • 4 quick checks
  • Marked quiz at the end
  • Gentle pace: short sittings with pauses

Words to know

probabilitiespossibleoutcomescomplementexpected

Scroll down — the lesson carries on below

Part 1 of 19 · Discover5%
1

Watch & discover

Part 1 of 19

Watch first

Probabilities that sum to one

An English teaching video on this topic from mathantics. Watch it, then scroll down for the lesson.

In a nutshell

Understand that the probabilities of all possible outcomes sum to 1

2

What you already know

Part 2 of 19

Before we start

What you already know

You can write probabilities as fractions, decimals and percentages.

3

Key words

Part 3 of 19

Key words

Words you'll need today

outcome
One possible result of a trial.
mutually exclusive
Outcomes that cannot both happen at once.
complement
Everything except the event; its probability is 1 − P(event).
4

Learning cycle

Part 4 of 19

Learning cycle 1 of 2

Part 1 — The total is 1

A short piece of teaching, then a check to make sure it has landed.

5

Explore the idea

Part 5 of 19

Learn

The scale from 0 to 1

Impossible is 0, certain is 1, and everything else lies between. A probability of 1.4 or −0.2 is not a mistake to argue about — it is meaningless. Fractions, decimals and percentages are all acceptable, but never write odds like '3 in 4' as 3/4 unless it genuinely means 3 out of 4.

6

Explore the idea

Part 6 of 19

Learn

Using the total

A spinner has red 0.3, blue 0.45 and green unknown. Since the three cover every outcome, green = 1 − 0.75 = 0.25. If two unknowns are equal, share the remainder between them. This is the most common structured question in the topic.

7

Quick check

Part 7 of 19

Quick check

P(A) = 0.62. What is P(not A)?

8

Quick check

Part 8 of 19

Quick check

Red 0.25, blue 0.4, green x. Find x.

9

Reset break

Part 9 of 19

Pause

That's sitting 1 of 2 done

Stretch, get a drink, look out of the window. There is no timer and nothing is counting down — your place is saved, so you can come back in five minutes or tomorrow.

Stop here for now
10

Learning cycle

Part 10 of 19

Learning cycle 2 of 2

Part 2 — Expected results

A short piece of teaching, then a check to make sure it has landed.

11

Explore the idea

Part 11 of 19

Learn

The complement

P(not A) = 1 − P(A). If the probability of rain is 0.35, the probability of no rain is 0.65. This is often much quicker than adding up every other case — for two dice, P(not a double) = 1 − 6/36 = 30/36.

12

Explore the idea

Part 12 of 19

Learn

Expected frequency

Expected frequency = probability × number of trials. With P(red) = 0.2 and 300 spins, expect 60 reds. Getting 54 is not evidence the spinner is biased; small differences are normal. Larger experiments give relative frequencies closer to the true probability.

13

Quick check

Part 13 of 19

Quick check

Which cannot be a probability?

14

Quick check

Part 14 of 19

Quick check

P(win) = 0.15. Expected wins in 400 games?

15

Common mix-ups

Part 15 of 19

Common mix-ups

Things people often get wrong

  • Giving a probability greater than 1.
  • Forgetting that the listed outcomes must cover everything before subtracting from 1.
  • Expecting the exact expected frequency to happen every time.
16

Challenge round

Part 16 of 19

Game · Sort it

Which of these are true?

Drag each card into the right column. Tap a card first if dragging is fiddly.

True

Not true

17

Challenge round

Part 17 of 19

Game · Fill the gaps

Finish the sentences

Choose the word that belongs in each gap.

____ frequency = probability × number of trials.

18

Mastery quiz

Part 18 of 19

Marked quiz

End of lesson quiz: Probabilities that sum to one

6 questions, marked with the reasoning shown. No timer.

  1. 1. All probabilities of a complete set sum to...

  2. 2. P(late) = 1/8. P(not late)?

  3. 3. Two equal unknowns share a remainder of 0.36. Each is...

  4. 4. A fair coin, 500 flips. Expected heads?

  5. 5. Getting 243 heads in 500 flips suggests...

  6. 6. A certain event has probability...

19

Lesson round-up

Part 19 of 19

Lesson round-up

Ready when you are

Quiz score

Not sat

Games

Not played

Points this lesson

0

Best run

0 in a row

Luna: 0 out of 4 on the practice checks. Only if you feel up to it — one more?

Ask Luna

Do the work

Your written work for this lesson

This is the part you'd do in your book at school. Pick the pieces below, write here or on paper, and photograph anything you draw or work out.

Article

The cost of a school trip

A school is planning a trip to a wildlife park. The coach costs £480 however many people go. Entry costs £9.50 for each pupil and each adult goes free. The school says every pupil must pay the same amount, and the trip must not lose money.

If 60 pupils go, the coach works out at £8 each, so the total for each pupil is £17.50. If only 40 pupils go, the coach works out at £12 each, so the price rises to £21.50. The teacher explains that the coach is a fixed cost and the entry is a cost per person — which is why the price per pupil changes when the number changes.

The school decides to charge £20 and to use anything left over for a second trip later in the year.

Written for Good Learning Co.

Reading questions

  1. Work out the total cost of the trip if 50 pupils go.
  2. Show why the price per pupil falls when more pupils go, using numbers.
  3. At £20 each, how many pupils must go before the trip makes money? Show your working.
  • Working out

    Working out

    Do the practice questions on paper, showing every step — not just the answer. Mark them yourself and circle anything you got wrong.

    10–15 questions

  • Worked example, explained

    Writing

    Copy one question out and write underneath, in words, why each step works.

    1 question, 4–5 sentences

  • Problem in words

    Working out

    Write your own real-life problem that uses today's method, then solve it.

    1 problem + solution

Saved as you type.

Part 1 of 19 · Watch & discover

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