Straight-line graphs in four quadrants
A straight-line graph is a picture of a rule. Once you can read gradient and intercept off the line, y = mx + c stops being something to memorise.
Lesson overview
What you'll learn in this lesson
Work with coordinates in all four quadrants and recognise, sketch and produce graphs of linear functions
Key learning points
- • All four quadrants
- • Building a table of values
- • Gradient and intercept
- • Comparing and using lines
This lesson at a glance
- 30 minutes
- 19 parts to scroll through
- 4 quick checks
- Marked quiz at the end
- Gentle pace: short sittings with pauses
Words to know
Scroll down — the lesson carries on below
Watch & discover
Part 1 of 19
Watch first
Straight-line graphs in four quadrants
An English teaching video on this topic from CAST. Watch it, then scroll down for the lesson.
In a nutshell
Work with coordinates in all four quadrants and recognise, sketch and produce graphs of linear functions
What you already know
Part 2 of 19
Before we start
What you already know
You can plot coordinates and substitute into expressions.
Key words
Part 3 of 19
Key words
Words you'll need today
- gradient
- How steep a line is: change in y divided by change in x.
- y-intercept
- Where the line crosses the y-axis.
- quadrant
- One of the four regions of the coordinate grid.
Learning cycle
Part 4 of 19
Learning cycle 1 of 2
Part 1 — Plotting and reading
A short piece of teaching, then a check to make sure it has landed.
Explore the idea
Part 5 of 19
Learn
All four quadrants
Coordinates are always (x, y): across first, then up or down. In the third quadrant both are negative, such as (−3, −2). A common slip is reading (−3, 2) as three up and two left. Say 'along the corridor, up the stairs' every time and the order stays right.
Explore the idea
Part 6 of 19
Learn
Building a table of values
For y = 2x − 1, choose x values including negatives: x = −2, −1, 0, 1, 2 gives y = −5, −3, −1, 1, 3. Plot and join with a ruler. If one point is out of line, that y value is wrong — a straight-line rule cannot produce a kink.
Quick check
Part 7 of 19
Quick check
Which point is in the third quadrant?
Quick check
Part 8 of 19
Quick check
For y = 2x − 1, what is y when x = −3?
Reset break
Part 9 of 19
Pause
That's sitting 1 of 2 done
Stretch, get a drink, look out of the window. There is no timer and nothing is counting down — your place is saved, so you can come back in five minutes or tomorrow.
Learning cycle
Part 10 of 19
Learning cycle 2 of 2
Part 2 — y = mx + c
A short piece of teaching, then a check to make sure it has landed.
Explore the idea
Part 11 of 19
Learn
Gradient and intercept
In y = mx + c, m is the gradient and c is the y-intercept. For y = 3x + 2 the line rises 3 for every 1 across and crosses the y-axis at 2. A negative gradient falls as you go right. From a graph, find the gradient by picking two clear points and dividing the rise by the run.
Explore the idea
Part 12 of 19
Learn
Comparing and using lines
Parallel lines share the same gradient. Steeper means a larger gradient, whatever the sign. Real graphs work the same way: on a distance-time graph the gradient is speed, so a steeper section means faster travel. Reading gradient as a rate is the idea GCSE keeps returning to.
Quick check
Part 13 of 19
Quick check
Gradient of y = 5 − 2x?
Quick check
Part 14 of 19
Quick check
Where does y = 3x − 4 cross the y-axis?
Common mix-ups
Part 15 of 19
Common mix-ups
Things people often get wrong
- Reading coordinates as (y, x).
- Thinking c is the gradient in y = mx + c.
- Calling a line with gradient −4 'less steep' than one with gradient 2.
Challenge round
Part 16 of 19
Game · Sort it
Which of these are true?
Drag each card into the right column. Tap a card first if dragging is fiddly.
True
Not true
Challenge round
Part 17 of 19
Game · Fill the gaps
Finish the sentences
Choose the word that belongs in each gap.
____ are always (x, y): across first, then up or down.
Real ____ work the same way: on a distance-time graph the gradient is speed, so a steeper section means faster travel.
Mastery quiz
Part 18 of 19
Marked quiz
End of lesson quiz: Straight-line graphs in four quadrants
6 questions, marked with the reasoning shown. No timer.
1. y = mx + c: what is m?
2. Which line is parallel to y = 4x + 1?
3. A line falls as x increases. Its gradient is...
4. For y = −x + 6, y when x = 2?
5. On a distance-time graph, gradient shows...
6. Point (0, −5) lies...
Lesson round-up
Part 19 of 19
Lesson round-up
Ready when you are
Quiz score
Not sat
Games
Not played
Points this lesson
0
Best run
0 in a row
Luna: 0 out of 4 on the practice checks. Only if you feel up to it — one more?
Ask LunaDo the work
Your written work for this lesson
This is the part you'd do in your book at school. Pick the pieces below, write here or on paper, and photograph anything you draw or work out.
The cost of a school trip
A school is planning a trip to a wildlife park. The coach costs £480 however many people go. Entry costs £9.50 for each pupil and each adult goes free. The school says every pupil must pay the same amount, and the trip must not lose money.
If 60 pupils go, the coach works out at £8 each, so the total for each pupil is £17.50. If only 40 pupils go, the coach works out at £12 each, so the price rises to £21.50. The teacher explains that the coach is a fixed cost and the entry is a cost per person — which is why the price per pupil changes when the number changes.
The school decides to charge £20 and to use anything left over for a second trip later in the year.
Written for Good Learning Co.
Reading questions
- Work out the total cost of the trip if 50 pupils go.
- Show why the price per pupil falls when more pupils go, using numbers.
- At £20 each, how many pupils must go before the trip makes money? Show your working.
Working out
Working outDo the practice questions on paper, showing every step — not just the answer. Mark them yourself and circle anything you got wrong.
10–15 questions
Worked example, explained
WritingCopy one question out and write underneath, in words, why each step works.
1 question, 4–5 sentences
Problem in words
Working outWrite your own real-life problem that uses today's method, then solve it.
1 problem + solution
Saved as you type.
Part 1 of 19 · Watch & discover
